Tuesday, 9 April 2013
DLL Template
#ifndef __DLLTemp_H__
#define __DLLTemp_H__
template <class T>
class DLL;
template <class T>
class Node{
T _data;
Node<T>* _prev;
Node<T>* _next;
Node(T data, Node<T>* prev=(Node<T>*)0, Node<T>* next=(Node<T>*)0);// just incase, review later
friend class DLL<T>;
};
template <class T>
class DLL{
Node<T>* _head;
Node<T>* _curr;
Node<T>* _tail;
void copy(DLL<T>& D);
public:
DLL();
DLL(DLL<T>& D);
virtual ~DLL();
bool isEmpty();
void append(T data);
DLL<T>& operator=(DLL<T>& D);
T remove(); // removes the current node and returns the data
bool del(); // removes the current node returns false if is empty
void insert(T data); // insterts before current
bool goHead();
bool goTail();
bool goNext();
bool goPrev();
T visit(); // returns the current data
};
template <class T>
Node<T>::Node(T data, Node<T>* prev, Node<T>* next){
_data = data;
_prev = prev;
_next = next;
}
template <class T>
DLL<T>::DLL(){
_head = _tail = _curr = 0;
}
template <class T>
DLL<T>::~DLL(){
while(del());
}
template <class T>
void DLL<T>::copy(DLL<T>& D){
int curpos;
for(curpos=0;D.goPrev();curpos++); // findout where is current
if(!D.isEmpty()){
do{
this->append(D.visit());
}while(D.goNext());
}
for(D.goHead(), this->goHead();curpos;D.goNext(), this->goNext(),curpos--);
}
template <class T>
DLL<T>::DLL(DLL<T>& D){
_head = _tail = _curr = 0;
copy(D);
}
template <class T>
DLL<T>& DLL<T>::operator=(DLL<T>& D){
while(del());
copy(D);
return *this;
}
template <class T>
void DLL<T>::append(T data){
Node<T>* newnode = new Node<T>(data);
if(_tail){ // ! empty
_tail->_next = newnode;
newnode->_prev = _tail;
_tail = _curr = newnode;
}
else{
_tail = _curr = _head = newnode;
}
}
template <class T>
T DLL<T>::remove(){
T data = visit();
del();
return data;
}
template <class T>
bool DLL<T>::del(){
bool ok = false;
if(_curr){
ok = true;
Node<T>* todel = _curr;
if(_curr->_next){
_curr->_next->_prev = _curr->_prev;
}
else{
_tail = _tail->_prev;
}
if(_curr->_prev){
_curr->_prev->_next = _curr->_next;
}
else{
_head = _head->_next;
}
_curr = _curr->_next;
delete todel;
}
return ok;
}
template <class T>
void DLL<T>::insert(T data){
if(_head == _curr){
_head = new Node<T>(data, (Node<T>*)0, _head);
_curr->_prev = _head;
}
else {
_curr->_prev = new Node<T>(data, _curr->_prev, _curr);
_curr->_prev->_prev->_next = _curr->_prev;
}
}
template <class T>
T DLL<T>::visit(){ // retruns data of current
return _curr->_data;
}
template <class T>
bool DLL<T>::goHead(){
_curr = _head;
return (_curr != 0);
}
template <class T>
bool DLL<T>::goTail(){
_curr = _tail;
return (_curr != 0);
}
template <class T>
bool DLL<T>::goNext(){
bool rt = false;
if(_curr->_next){
rt = true;
_curr = _curr->_next;
}
return rt;
}
template <class T>
bool DLL<T>::goPrev(){
bool rt = false;
if(_curr->_prev){
rt = true;
_curr = _curr->_prev;
}
return rt;
}
template <class T>
bool DLL<T>::isEmpty(){
return !_head;
}
#endif
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